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Monday, January 16, 2012
[JVWR] CFP issue on Managerial and Commercial Applications of Virtual Worlds
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Conferences
Saturday, January 14, 2012
Video: Tesco: Homeplus Subway Virtual Store
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Connecting the real and the virtual via on-line shopping.
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3D3C - Case Studies
Thursday, December 29, 2011
[JVWR] Virtual Worlds MPEG-V and Other Standards: New Issue of the Journal of Virtual Worlds Research
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The editorial team for this issue includes:
This issue focuses on standards for virtual worlds, with special relation to MPEG-V, the ISO standard for connecting within virtual worlds as well as to real worlds.
Wishing you all Happy Holidays,
Coordinating EditorTzafnat Shpak Journal of Virtual Worlds Research
Dr.Yesha Y. Sivan
Managing Editor
Journal of Virtual Worlds Research
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Yesha's Key Publications
Friday, December 02, 2011
13-Dec-2011: The University of Hong Kong: Identity 3D3C: Confronting the Security and Privacy, Challenges in Virtual Worlds
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** Seminar **
Department of Computer Science
The University of Hong Kong
______________________________ ______________________________ _______
Title: Identity 3D3C: Confronting the Security and Privacy
Challenges in Virtual Worlds
Speaker: Dr Yesha Sivan
Head of Information Systems Program
School of Management and Economy
Tel-Aviv-Yaffo Academic College
Date & Time: December 13, 2011, Tuesday, 2:00pm
Venue: Room 313, Chow Yei Ching Building,
The University of Hong Kong
Abstract:
Virtual worlds are an emerging medium that is constantly creeping into
the enterprise. Following the huge success of such gaming worlds as
World of Warcraft, The Sims, and others, terms like 3D, avatars, chat,
and real money are rising from the marketing department, operations, and
product development. The drive to save travel costs and the need to gain
new customers and retain current ones push this trend even further. To
distance virtual worlds from the gaming worlds, coined the term “3D3C,”
to indicate that a real virtual world is an aggregate of four factors
(3D, Community, Creation, and Commerce).
Initial enterprise uses of virtual worlds include collab¬oration
(internally and externally), product design and feedback, marketing of
products, participation in virtual shows and exhibitions, and — with
growing intensity — general experimentation. But while virtual worlds
present new business opportunities, they also pose new IT threats:
• For faster access, virtual worlds use different ports and protocols
than Web sites and thus present firewall issues.
• Some worlds allow code to run in them, which raises the risks of
malicious code.
• When customers “chat” with an enterprise rep, they may reveal private
information. Who stores this information, and how?
• Some worlds allow video to be broadcast inside the world. Cameras
left on can transmit to the outside world.
• Your brand and corporate image can spread virtually. Who will protect
it?
The security and privacy issues raised by virtual worlds revolve around
one key factor: identity. Over the last few years, I have been fortunate
enough to initiate and participate in several efforts to develop
standards for 3D3C virtual worlds. Repeatedly during these efforts,
terms like privacy, authentication, trust, rights, tracking, security,
and other related terms came up as a necessary core to virtual worlds.
For the sake of brevity, my colleagues and I chose “identity” as the
term to mark these related terms.
The talk will start with these challenge as a starting point : Security
of Audience, Anonymity, Virtual Goods, and Scams.
We will conclude with a discussion on a broad research agenda in the field.
About the Speaker:
Dr. Yesha Sivan is the head of the Information Systems Program
(http://is.mta.ac.il) at the School of Management and Economy at the
Tel-Aviv-Yaffo academic college (http://www.mta.ac.il). He is also the
founder of Metaverse Labs (MVL) - a leading think tank focusing on
connecting virtual and real worlds. Dr. Sivan professional experience
includes developing and deploying innovative solutions for corporate,
hi-tech, government, and defense environments (see for example: the
Harvard 9-Keys for Knowledge Infrastructure). He published numerous
papers in the areas of Strategy and IT, knowledge, 3D3C virtual worlds,
and standards. Dr. Sivan received his doctorate from Harvard University.
His avatar is Dera Kit, and his blog ishttp://www.dryesha.com. He has
taught EMBA, MBA, engineering and design in the areas of strategic value
of IT, the emergence of virtual worlds, and software development in
virtual worlds.
All are Welcome!
Tel: 2859 2180 for enquiries
http://www.cs.hku.hk/seminars/
Labels:
Yesha's Talks
Tuesday, November 01, 2011
05-Dec-2011: JVWR @ ICIS 2011. The Journal of Virtual World Research will host: VW for Learning: The IBM China Perspective
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As part of our outreach work, the Journal of Virtual Worlds Research will host a morning get-together at the ICIS Shanghai Conference. Meeting will occur on :
Monday Dec 5th: 7:30 AM-8:30 AM 5F
Shanghai International Convention Center
This meeting is hosted by the Journal of Virtual Worlds Research (http://jvwresearch.org/). The managing editor (Dr. Yesha Sivan) will open with a short review on the field, and the Journal. We will then turn to members to discuss publication and editorship opportunities. We will then to hear new focus and insights.
- Chair: Dr. Yesha Sivan, managing editor of the Journal of Virtual Worlds Research. Tel Aviv, Israel.
- Special guest will be Yiqing (Anthony) He, Senior Learning Specialist - Manager, IBM Center for Advanced Learning. Beijing, China.
- Discussant: Marco De Marco, on building a new discipline. Professor of organization and information systems Università Guglielmo Marconi, Roma, Italy.
Abstract
Virtual Worlds for Learning: The IBM China Perspective
IBM has officially debuted on the virtual worlds business since 2007, and ever since learning has been one of the mainstream applications of virtual worlds inside IBM. With the advancement of some newly emerged 3D virtual world platforms, we believe it could mean a perfect storm for learning by leveraging on the virtual worlds and social computing technologies.
In order to provide the thought leadership and develop best practices for learning within a virtual social environment, IBM 3D Immersive Learning Center of Excellence (3DIL CoE) was formed in 2008. Built upon the abundant collective experience from both internal and external teams who have engaged in virtual world learning, the IBM 3DIL CoE has developed some reusable assets and templates for designing and developing learning programs, activities, and events.
Different countries may have different adoption level of learning within a virtual social environment. The comparatively poor bandwidth conditions and low configuration of laptop are the top two reasons that keep some employees from India and China away from such innovative learning opportunities.
Despite the technical constraints, business owners in IBM China have embraced the virtual world learning with great enthusiasm. So far it has been piloted in pillars such as professional development, technical development, and even leadership training courses. The format of the application ranges from smart workplace, business simulation, collaborative learning, new employee orientation, speed mentoring, posters session, and events such as virtual world graduation ceremony.
About Yi Qing He
Yiqing He (Yiqing Hereter, SL) is a senior learning designer and developer with the 3D Immersive Learning CoE. He is responsible for designing and developing reusable learning assets, coaching and enabling best practices, and leading the business transformation with 3D virtual world learning in IBM.
Yiqing has diverse and seasoned experience in designing and developing technology-enhanced learning products, ranging from digital textbook, interactive learning games, simple e-learning courses, to college-wide curriculum design, LMS implementation, and LCMS solution design and development. Prior to joining IBM, Yiqing worked with many multinational teams and corporations in the e-learning industry. The most successful project he led was a $4 million project co-sponsored by US Department of Education and China Ministry of Education, with 15 team members working for 2.5 years.
Yiqing was hired by IBM in early 2008 into the GCG HR Learning team as an advisory learning specialist. Beginning October of that year, he joined IBM Center for Advanced Learning and became one of the core members of the 3D Immersive Learning CoE. Yiqing quickly adopted the design skills for 3D virtual world learning, and successfully led several pilot products in both Active Worlds and Second Life platforms, including Blue Pathway, G100 Club, Blue Team Beyond Boundaries, and IBM Learning Center Island. Yiqing has also evangelized about best practices on 3D virtual world learning to more than three thousand IBMers, including GCG HR Learning facilitators, ISC DE mentors and mentees, ISSC ADM Sharenet participants, and GCG technical group Sharenet participants.
Virtual Worlds for Learning: The IBM China Perspective
IBM has officially debuted on the virtual worlds business since 2007, and ever since learning has been one of the mainstream applications of virtual worlds inside IBM. With the advancement of some newly emerged 3D virtual world platforms, we believe it could mean a perfect storm for learning by leveraging on the virtual worlds and social computing technologies.
In order to provide the thought leadership and develop best practices for learning within a virtual social environment, IBM 3D Immersive Learning Center of Excellence (3DIL CoE) was formed in 2008. Built upon the abundant collective experience from both internal and external teams who have engaged in virtual world learning, the IBM 3DIL CoE has developed some reusable assets and templates for designing and developing learning programs, activities, and events.
Different countries may have different adoption level of learning within a virtual social environment. The comparatively poor bandwidth conditions and low configuration of laptop are the top two reasons that keep some employees from India and China away from such innovative learning opportunities.
Despite the technical constraints, business owners in IBM China have embraced the virtual world learning with great enthusiasm. So far it has been piloted in pillars such as professional development, technical development, and even leadership training courses. The format of the application ranges from smart workplace, business simulation, collaborative learning, new employee orientation, speed mentoring, posters session, and events such as virtual world graduation ceremony.
About Yi Qing He
Yiqing He (Yiqing Hereter, SL) is a senior learning designer and developer with the 3D Immersive Learning CoE. He is responsible for designing and developing reusable learning assets, coaching and enabling best practices, and leading the business transformation with 3D virtual world learning in IBM.
Yiqing has diverse and seasoned experience in designing and developing technology-enhanced learning products, ranging from digital textbook, interactive learning games, simple e-learning courses, to college-wide curriculum design, LMS implementation, and LCMS solution design and development. Prior to joining IBM, Yiqing worked with many multinational teams and corporations in the e-learning industry. The most successful project he led was a $4 million project co-sponsored by US Department of Education and China Ministry of Education, with 15 team members working for 2.5 years.
Yiqing was hired by IBM in early 2008 into the GCG HR Learning team as an advisory learning specialist. Beginning October of that year, he joined IBM Center for Advanced Learning and became one of the core members of the 3D Immersive Learning CoE. Yiqing quickly adopted the design skills for 3D virtual world learning, and successfully led several pilot products in both Active Worlds and Second Life platforms, including Blue Pathway, G100 Club, Blue Team Beyond Boundaries, and IBM Learning Center Island. Yiqing has also evangelized about best practices on 3D virtual world learning to more than three thousand IBMers, including GCG HR Learning facilitators, ISC DE mentors and mentees, ISSC ADM Sharenet participants, and GCG technical group Sharenet participants.
Nov 8-10, 2011: 100 Free Invites to W3C Global Social Jam Virtual Conference (with IBM)
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Register to participate at: http://www.w3.org/2011/socialbusiness-jam/
This is a cool opportunity to learn about Social Business, get to know people from all over the world
and participate in the famous IBM Jam engine. (For those who are more interested in Jam -- see Harvard Business item on Value Jam (BTW, I will be hosting part of the jam for few hrs on the 9th, follow the plan).
The W3C Social Business Jam is an online conversation among an international group of leaders from business, government and academia about the current state of social business and the future role social technologies can play in improving the bottom line for companies.
* What does it mean to have a social network in the organization?
* Shell I allow my employees to use Facebook in work?
* My clients already "check-in" into my site every time they come to get service?
* Can I use my internal network with my clients?
* What are some of the circles I should worry about (Employees, Alums, customers, partners, suppliers, etc)
The Jam should produce a better understanding for participants on how businesses are using social technologies and the challenges they face integrating the technologies into their existing environments. Participants can interact with a variety of experts on six different topics around social business and are encouraged to ask questions and state their opinions as these topics are discussed.
The Jam transcends time zones and geographic boundaries by using an online discussion format available 24 hours day from virtually any browser.
Learn more about the Jam, see the special guests and hosts leading the discussions, and register to participate at: http://www.w3.org/2011/socialbusiness-jam/
More About IBM's Jam:
Since 2001, IBM has used jams to involve its more than 300,000 employees around the world in far-reaching exploration and problem-solving. ValuesJam in 2003 gave IBM's workforce the opportunity to redefine the core IBM values for the first time in nearly 100 years. During IBM's 2006 Innovation JamTM - the largest IBM online brainstorming session ever held - IBM brought together more than 150,000 people from 104 countries and 67 companies. As a result, 10 new IBM businesses were launched with seed investment totaling $100 million.
Jams are not restricted to business. Their methods, tools and technology can also be applied to social issues. In 2005, over three days, the Government of Canada, UN-HABITAT and IBM hosted Habitat Jam. Tens of thousands of participants - from urban specialists, to government leaders, to residents from cities around the world - discussed issues of urban sustainability. Their ideas shaped the agenda for the UN World Urban Forum, held in June 2006. People from 158 countries registered for the jam and shared their ideas for action to improve the environment, health, safety and quality of life in the world's burgeoning cities.
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