Wednesday, April 16, 2014

16-Apr-2014: Hong Kong Polytechnic University "Lead the Change: Five IT based Platforms for Innovation"

The presentation “Lead the Change: Five IT based Platforms for Innovation” will be held on Wednesday 16 April 2014 at the Hong Kong Polytechnic University.

The purpose of this talk is to upgrade “innovation” in the eyes, mind, and hands of CIOs and other IT leaders:

- “eyes” in the sense of recognizing different platforms for innovation;
- “mind” in the sense of understanding the relevancy of such innovation platforms for the organizations; and
- “hands” in the sense of driving some actions.

Click for more details and registration

Should there be any questions, please contact Clement Lee at 34002708 or email <>.

Saturday, April 05, 2014

14-Apr-2014: Global, Messy and Fast and the Forward Thinking in 2014 Roundtable Discussion #2 (2014 Q2)

HK 3.0: The Venture ecosystem – Global, Messy and Fast and the Forward Thinking in 2014 Roundtable Discussion #2 (2014 Q2)

Prof. Yesha Sivan will review the state of the global ecosystem covering:

Date:  Wednesday 14 April 2014
Time:  7:00-8:30pm
Venue:  The Hong Kong Polytechnic University, Hung Hom, KLN

Event details

Three Trends Affecting the Innovation Side of the Venture Ecosystem:

  1. Rise of New Treatment of Ideas: The Intellectual Venture Case
  2. Rise of Innovation Platforms: The Amazon Cloud Case
  3. Rise of the Early Clients Factor: The Kickstarter Case
Three Trends Affecting the Enabling Side of the Venture Ecosystem:

  1. Rise of Corporate Virtual R&D:  The IBM GTU (Global Tech. Unit) Case
  2. Rise of Super Angles: The Ron Conway and “Hot Potato” Case
  3. Rise of Regulation: The AIFMD Case
Following the talk will be a roundtable discussion on:

  • Factors contributing / affecting HK 3.0 (e.g., Proximity to Mainland Chinese, "one country/two systems", financial infrastructure, family based economy, public/private partnership, signs of effort, unfair advantage, etc.)
  • Focus Areas for HK 3.0 (e.g., hospitals, air quality, tourism, etc.)

Wednesday, April 02, 2014

My First Full Day with Google Glass: 02-Apr-2014

Seldom I get to experience the feeling of something that is totally new. You can see why I smile?

While I have tested and demoed Google Glass in the past (for example in Milan in our conference about devices), and I have also talked with few other Glass Explorers (that is how call us lucky ones that own Google Glass), nothing beats the real thing: spending a day with Glass.
(ok not a full day = just few hrs)

Few initial insights:

  1. The physical DESIGN is SLICK. You really get the feel of Apple, when you open the box. The packaging. The connectivity etc. It sure gives you the motivation to play with Glass.
  2. BATTERY SUCKS. After 30 min.. already a drop to 70%. I may be able to play with settings. But there is a long way to go here.
  3. The SCREEN REALLY WORKS. This was my worse fear. That you will not be able to see clearly. The screen is sharp. and one could see in almost every light conditions.
  4. INTERFACE MEGA FAIL. It seems that Google hired 5 different teams to design the interface and they could not make decisions.  You can wink to get a picture, tilt to turn it on, voice to start OK glass (no way to cancel?), sounds are confusing. No clear notion of what is an application, what is a feature. So many things to fix.
  5. LOTS OF COOL THINGS: getting email notification, calling from your phone, taking a picture, posting in twitter, and sharing in plus ad Facebook.
More to come.

Tuesday, April 01, 2014

Video: Men and Women Swap Bodies -- Oculus Rift Hack

The great promise of the Oculus Rift headset the chance to inhabit fantastic new worlds. A group of researchers in Barcelona are already using it for something even more radical: inhabiting new bodies.

BeAnotherLab is using the Oculus Rift to experiment with embodiment.

BeAnotherLab, an interdisciplinary group of students at the University Pompeu Fabra, in Barcelona, has relied on an early version of Oculus Rift as part of an on-going research project called “The Machine To Be Another.” The concept is just what the name suggests. An early experiment let participants experience the creative process through someone else’s eyes, in real time. The latest undertaking is even wackier. It lets men and women swap bodies. (Note: The video below contains nudity.)

For video example and more details see:

Virtual2Real Hardware - JVWR Call for Editors


Journal of Virtual Worlds Research


Call for Editors: Virtual2Real Hardware (Glass, Rift, Leap and more)

The recent (Mar-2014) $2B value of Oculus Rift acquisition by Facebook has moved the importance of Virtual Reality hardware way forward to the market.

Virtual worlds are now being augmented with hardware such as:
Papers' Topics May Include:
  • Description of current and new hardware
  • Research on new interfaces
  • New market analysis that stems from new hardware
  • User perception
  • Market impacts
  • And more...
We are looking for a prime editor and 1-2 co-editors for this V2RHardware issue. If you have an interest and background in the field as well as experience in academic editing, please let us know by sending your CV and a cover letter to

Final decision about the editors will be made by end of April 2014 or earlier based on the information we get. Act soon.

For more details about editors’ role and requirements see JVWR site --> About JVWR --> For Issue Editors.
Publication is planned for Q1-2 of 2015.
With a potential conference on the Virtual2Real Hardware on Q4/ 2014.

Current authors, who have already submitted relevant papers, will be notified after editors have been appointed.
New authors are invited to think about the issue and wait for the official call.
Further Information
The Journal of Virtual Worlds Research ( is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research. The field of virtual worlds research is a continuously evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

For any information regarding this call, please contact JVWR coordinating editor, Ms. Tzafnat Shpak:
tzafnat.shpak AT jvwresearch DOT org
Note also the following:
  • Check our web site's special page on events for updates in our field.
  • Review past issues on our website's special all issues cover view page.
  • We welcome you to join our Facebook page theJVWR
  • Follow us @theJVWR on Twitter
  • And/or subscribe to our mailing list (on the top left of
We are looking forward to hearing from you soon.

Tzafnat Shpak
Coordinating Editor
Prof. Yesha Y. Sivan
Editor In Chief
TheJVWR - The Journal of Virtual Worlds Research


© 2014 Journal of Virtual Worlds Research All rights reserved.

Sunday, March 16, 2014

First Review: SL Viewer for Rift + Video

Finally the official Linden Lab Second Life viewer Beta for Oculus rift is here. This is a short technical report about it.

So install was easy. Like a regular viewer. You just get another version of it named "Second Life Project Oculus Rift"

You then run the software (assuming your hardware is connected). You press CTRL+SHIFT+D and the screen turn into the familiar 2 bubbles for the Rift to process.

Once you are inside you can remove the interface (CTRL+SHIFT+U) to fully immerse yourself.

I used my old computer for this, so the graphics card was not the best.

Bottom line:
1. Usual rift experience of immersion but with your own content (AMAZING).
2. Interface -- BIG problem. Solutions will have to be developed cause keyboard is useless with rift.
3. Resolution -- not as good (could be my graphics cards).
4. Camera mode ("M") did not work well.
5. This show lots of promise.

Longer video of demo by Marc Weerts:

Also see another cool example of Rift.