Sunday, April 17, 2016

The new JVWR issue: Assembled 2016 Vol. 9(1)

We are happy to announce the publication of NEW ISSUE from the Journal of Virtual Worlds Research (JVWR):
 

Volume 9, Number 1:

Assembled 2016 (Part 1)


Issue Editor: Sue Gregory, School of Education, University of New England, Australia.
This Assembled 2016 issue of the Journal of Virtual Worlds Research relates to an eclectic group of six articles covering a variety of aspects of the use of virtual worlds, Including: An overview of where the virtual economy began; the use of non-player characters in courses and how students reacted to them, and the use of a virtual world to provide training for office-based medical emergencies. Also presented are research papers that explore the relationship between the real and the virtual supermarkets,  lighting controls used in virtual environments, and the use of cloud in connecting video games. 


Issue Editor Corner

Editorial
Sue Gregory

Peer Reviewed Research Papers

A Brief History of Virtual Economy
Mohamed Nazir, Carrie Siu Man Lui

Put on Your Game Gace: Designing the Researcher Presence in Immersive Digital Environments
Jaime Banks, Rosa Mikeal Martey

Developing Virtual Reality Simulations for Office-Based Medical Emergencies
Alexander J. Lemheney, William F. Bond, Jason C. Paden, Matthew W. LeClair, Jeannine N. Miller, Mary T. Susko

The Relation between Customer Types in a Real Supermarket Compared to a Virtual Supermarket
Vassilis Javed Khan, Rebecca Brouwer
Utilizing Virtual Environments for the Evaluation of Lighting Controls
Vassilis Javed Khan, Tino van de Kraan, Johan van Leest, Jon Mason, Dzmitry Aliakseyeu     
Gamecloud - A Platform for Connecting Video Games
Janne Parkkila, Kati Järvi, Timo Hynninen, Jouni Ikonen, Jari Porras

 

More from JVWR


Thankfully,

Prof. Yesha Y. Sivan
Editor In-Chief
 
TheJVWR - The Journal of Virtual Worlds Research
http://jvwresearch.org


Wednesday, April 06, 2016

17-April-2016: The Venture Ecosystem @ EU Human Brain Project Course

On April 17, 2016, Prof. Yesha Sivan, Executive Director of the Coller Institute of Venture, will speak about the entrepreneurial mindset. The Venture Ecosystem.


The lecture will be held at the Sherman 03 hall on Sunday, 17/04/16, at 16:15-18:00.

The lecture is open to the interested public, but advance registration is required.

The lecture, part of the course Innovation and Entrepreneurship in Neuroscience held jointly with the EU Human Brain Project, will focus on entrepreneurship and innovation in academia and the first steps of transferring research insights to viable businesses. Prof. Sivan will address the following questions, among others:


  • What is entrepreneurship? Can it be taught and learned?
  • Why should students in areas such as Engineering, Life Sciences, and Medicine study entrepreneurship? How can it help you in their day-to-day research?
  • What new models for entrepreneurship in academia and outside it are successful – or not so successful?

Monday, March 14, 2016

13-Apr-2016: The Digital Summit - annual convention of the Israel Chamber of Information Systems Analysts


(English after the Hebrew)

הכנס השנתי של הלשכה לטכנולוגיות המידע בישראל - הפיסגה הדיגיטלית 2016: מאסטרטגיה ליישום.

יום רביעי, 13 באפריל 2016,
08:00 - 17:00
"אבניו", קרית שדה התעופה בן-גוריון

המסלולים יתחילו בשעה 11:30.
  • יזמות וחדשנות - בראשות פרופ' ישע סיון
  • אתגרים דיגיטליים - בראשות אורי בן ארי
  • חזון דיגיטלי לחברות גדולות - בראשות עודד כהן
  • מתודולוגיות וחדשנות


פרטים נוספים באתר המגזין אנשים ומחשבים

The Israel Chamber of Information Systems Analysts Annual convention will hold its annual convention The Digital Summit 2016: From Strategy to Implementation.

Date: Wednesday April 13, 2016
Time: 08:00 - 17:00
Place: Avenue, Airport City, Ben Gurion Airport
  1. Innovation and venture - Head: Prof. Yesha Sivan
  2. Digital challenges - Head: Uri Ben Ari
  3. Technological vision for large organizations - Head: Oded Cohen, IBM
  4. Methodologies and innovation

More details (in Hebrew) can be found on PC magazine website.


Tuesday, March 01, 2016

2016 Book: Handbook on 3D3C Platforms by Prof. Yesha Sivan (Ed.)

1st ed. 2016, XXVIII, 507 p. 297 illustrations in color

Special offer: Get 20% off the printed book or eBook!
Use the following token on springer.com
xykH7xQj9MGQTz5 (Valid 03/01/2016 - 04/01/2016)

Y. Sivan (Ed.)
Handbook on 3D3C Platforms
Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce

Series: Progress in IS
  • Provides a single, comprehensive resource on the emerging phenomenon of 3D3C worlds
  • Includes an introductory chapter on the history of the field
  • Offers insight on the variety of applications and future research directions
  • Includes a sample visual Appendix on one Kind of 3D3C world
This book presents 3D3C platforms – three-dimensional systems for community, creation
and commerce. It discusses tools including bots in social networks, team creativity,
privacy, and virtual currencies & micropayments as well as their applications in areas like
healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share
their experiences, research findings and perspectives, offering a comprehensive resource
on the emerging field of 3D3C worlds. The book is designed for both the novice and the
expert as a way to unleash the emerging opportunities in 3D3C worlds.

This Handbook maps with breadth and insight the exciting frontier of building virtual worlds
with digital technologies.
David Perkins, Research Professor, Harvard Graduate School of Education

This book is from one of the most adventurous and energetic persons I have ever met. Yesha
takes us into new undiscovered spaces and provides insight into phenomena of social
interaction and immersive experiences that transform our lives.
Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of
the Hong Kong Polytechnic University

When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and
should do for the world. Clearly we are just starting. Inspiring.
David Reis, CEO, Stratasys Ltd

This book provides a stunning overview regarding how virtual worlds are
reshaping possibilities for identity and community. The range of topics addressed by the
authors — from privacy and taxation to fashion and health care — provide a powerful
road map for addressing the emerging potential of these online environments.
Tom Boellstorff,
Professor, Department of Anthropology, University of California, Irvine

Printed book / Hardcover
169,99 € | £153.00 | $229.00
*181,89 € (D) | 186,99 € (A) | CHF 191.50

eBook / Available from your library or 
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exclusive of carriage charges. Prices and other details are subject to change without notice. All errors and omissions excepted.



Need help? Go to springer.com/help/orders. 

Also available at Amazon.








Tuesday, February 09, 2016

A new paper - Deep Innovation: Solving Humanity’s Big Problems Needs More Commitment



The introductory article to the issue introduces the class of heavy duty ventures we term “Deep Innovation”: those that are enabled by basic research or a scientific breakthrough, and that usually require substantial resources and 5–20 years to materialize as a commercial success – if they do at all.
These innovations often solve big problems that can transform our world, but they are thwarted by a number of obstacles, some financial, other organizational and cultural. This article details the challenges and points out that “…at the end of the day, the solution for enabling Deep Innovation is commitment – more commitment. Commitment from the players. Time commitment. Commitment to high-risk tolerance. Commitment to invest capital…”


Enter here for the full publication.



Thursday, November 05, 2015

Futures - a new issue by the JVWR is published

We are happy to announce the publication of a NEW ISSUE from the Journal of Virtual Worlds Research (JVWR):
 

Volume 8, Number 2:

Futures

 
Issue Editor: Yesha Sivan, Coller Institute of Venture, Tel Aviv University, Israel; Scool of Design, Hong Kong Polytechnic Univiersity, HK.
 
This issue presents six papers, each reflecting on one angle to the future of virtual worlds: Four concrete views relating to bots, head mounted displays (HMD), neuroscience and meditation, and eSports; as well as two theoretical views relating to the focus of virtual worlds research and looking at virtual worlds as a mediator between “technology trends” and the “digital transformation of society and business.”
 
From 2015 point of view: The virtual is becoming the real and the real is becoming the virtual.
 

Editor in-Chief Corner

 

Essays

 

More from JVWR


Thankfully,

Prof. Yesha Y. Sivan
Editor In-Chief
 
TheJVWR - The Journal of Virtual Worlds Research
http://jvwresearch.org
Futures Vol. 8, No. 2