Showing posts with label Yesha's Talks. Show all posts
Showing posts with label Yesha's Talks. Show all posts

Tuesday, May 06, 2008

IBM Haifa Reserch Lab: Real Virtual Worlds: Key Technical Challenges (with Focus on MLM Virtual Goods)

This is computer science seminar where I will cover three topics:
- Intro to Virtual Worlds.
- Key Technical Challenges in Virtual Worlds.
- Focus on the MLM Virtual Goods Challenge.

Abstract:

Real Virtual Worlds are defined as a three-dimensional worlds in which human characters spend their time, play, work and live. A definition is proposed – 3D3C: 3D for the three dimensions of this interactive world and 3C for Community in which people connect with one another, Creation that allows people to express themselves and Commerce that links real monetary value to actions in this world. Current business models -- what works and what does not work -- as seen today in Second Life, the first example of a real virtual world, are described. To fulfill the immense potential we need to overcome several technical barriers -- this barriers calls for new
algorithms, and define a research agenda in this topic.

One such technical challenge is the issue of MLM Virtual Goods management. MLM stand for Multi Level Marketing -- a known and sometimes problematic scheme or real sales -- yet MLM like sales method has an important meaning when it comes to virtual goods. Baring in mind, that internet:ads==virtual worlds:virtual goods, the ability to sell, cross sell, up-sell, co-sell takes a specific meaning.

Monday, April 28, 2008

Open University Event: April 28, 2008: Real Virtual Worlds and their Impact on Learning - Hebrew

Updates:

  • The presentation in pdf format -- most of the slides.
  • Info about the Book including how to order (at the end).
  • Reference to the 3D3C definition of real virtual worlds.
  • My avatar in Second Life is Dera Kit and you can visit the lab at this location (this is an SLURL -- a URL that activate second life directly into a specific location). Alternatively you can search "metaverse labs" in second life.
  • My email: yesha at shenkar dot ac dot il.
I will give an invited talk for the Open University in Israel which will connect "Real Virtual Worlds" as defined as the 3D3C ... and learning...

April 28, 2008. 12:30 after noon. Canbar Hall, Kikar Building.

Tuesday, April 08, 2008

IT Trends 2008: Virtual World Presentation (STKI)

Here's a cool presentation by STKI - the leading Israeli IT analysis firm.

GAMEiS 2008: Israeli Games Coming Up Next Thursday - April 17, 2008

First 5 people that email me... will get free tickets.

GameIS Exhibition 2008, come out and play!
A full day event about interactive entertainment and the people who make it all happen.

REGISTER NOW!
17/4/2008, Interdisciplinary Center, Herzeliya

For the 3rd year in a row, we celebrate Israel's florurishing Games Market. Join the pro's and companies who develop remarkable games, tools, services and technologies for the worldwide interactive entertainment market.

GameIS 2008 will hold 10 lectures and panels focusing on the two main tracks; development and business. We will hear the successes, the difficulties and the lessons learned by top industry players.

Last year's event hosted more then 300 eager guests coming to explore the depths of succeeding in the Gaming industry. These very same guests are now returning with their own experiences and successful launch stories. This year we are expecting more than 400 guests. Don't miss this opportunity and register now at https://www.eventact.com/dna/gameis08/.

We have many interesting, experienced and notable speakers lined up to share their insights into this ever-growing industry. Among them will be Daniel O'ffner from NixonPibody, Guy Bendov representing, Codename, Journeys and GameIS, Oded Sharon from Corbomite Games (Developer of Zbang), and Itzik Ben-Bassat from Media Arcade and many more. For the full list of speakers visit our site www.gameis.org.il .

If you are interested to take this opportunity to expose your company please contact us to learn about the different sponsorship opportunities.

For further information on the:
Exhibition: http://gameis2008.wetpaint.com
Sponsorship: Sponsorship Details
Gaming Industry: www.gameis.org.il

If you have any other questions please contact:
Galia Reichenstein - [d&a]
[E] galia@dainfo.com
[P] +972-3-6130576
[F] +972-3-6121897

I will be a member of a panel that will cover Virtual Worlds.


Sunday, March 09, 2008

Virtual Worlds Business Models: in the 15th Industrial Engineering and Management Conference

As part of the the 15th Industrial Engineering and Management Conference I will give a short talk about current and future business model of virtual worlds.

Location: Israel, Tel Aviv. David Intercontinental.
Date: Tuesday March 11, 2008
Time: 14:40-16:00 (about 20 min, the 4th talk in session).

Thursday, March 06, 2008

Virtual Worlds: Libraries, Education, and Museums Conference

Update:
Following the session we had tonight:
1. Link to my presentation in PDF format.
2. List of worlds -- the best is from Wikipedia.
3. Location of the Metaverse Island -- see on the side quick link the SLURL.
4. Over 50 avatars in the same place (see above Picture).

Thanks again.

I will give a talk about my "101 course in virtual worlds."

The event: Virtual Worlds: Libraries, Education, and Museums

The purpose of this conference is to provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds.
Over 30 presentations on various virtual worlds related stories. Apperantly more and more people are using the web for learning and teaching... I estimate that after sex, and fashion this is the largest industry in Second Life today.

My Talk: The 3D3C Metaverse -- a sample 101 course to Virtual Worlds using Second Life.
Date: March 8, 2008
SL Time 10:00am
Israel Time 8:00pm
Location in All VW LEM Conference events (with the exception of the Friday evening get-together) will be held on the NMC (New Media Consortium) Conference Center in Second Life (http://slurl.com/secondlife/NMC%20Conference%20Center/12/28/23/).
(Registration is full)

Yesha Sivan (Dera Kit in Second Life) is working on both academic and business sides of virtual worlds. He is the founder of Metaverse-Labs Ltd a leading think tank in the area of Virtual Worlds (http://www.metaverse-labs.com). Academically he works for the Shenkar College of Engineering and Design, Software Engineering department. (http://www.shenkar.ac.il)
In this talk he will review his his 101 course. This will include detailed lesson plans and task allocation, and some technical tips and tricks. The course is now in its forth version. (His Second Life island can be located here: http://slurl.com/secondlife/Metaverse%20Labs/231/233/23). (His blog is http://www.dryesha.com).

Wednesday, February 27, 2008

Eduverse Conference On learning in Virtual Worlds in Amsterdam and SL

Update: See this a good summary of this unique event here.

Lots of people in the lab at the presentation
(left screen is power-point, right screen is a video feed of the audience).


Robert Shepherd will host a Virtual Education Conference both in RL (Amsterdam) and in SL. 27-Feb-2008. 15:00-23:00 EU CET TIME. 06:00-22:00 SL time. See www.eduverse.org.

(I will give a short talk about my course "Virutal Worlds 101 - model 2008" 20:30 CET Time, 11:30 SLT time, 21:30 Israel Time).

The event will be streamed on the web at: http://streams.live.nu (UK) http://www.debalie.nl/live (NL) and will be viewable afterwards from De Balie archives
The event will also be available to be seen live in Second Life at these locations:
Should you wish to stream it yourself, then it is possible using this url:
rtsp://82.94.217.140:80/balieh264-320x240.mov.sdp
It will also be streamed live simultaneously with the following codecs for low speed internet connections:
http://live.nu/1.m3u (Mp3 audio mono)
http://live.nu/1.jpg > http://cam.live.nu ( image refresh 'webcam')

Tuesday, February 26, 2008

Invite to the Intro to the Metaverse Tuturial


(In Hebrew... see more info here and to sign up here)

Friday, January 25, 2008

The 3D3C Metaverse: ISOC Tutorial 26-Feb-2008, Ramat Gan-Israel – IN HEBREW


As part of the 25-26 Feb 2008 Israeli Internet Association (ISOC-IL) conference I will host a day long intro session to the Metaverse. (9:00-16:00).
The Metaverse is described as a three-dimensional world in which human characters spend their time, play, work and live. A definition for the Metaverse is proposed 3D3C: 3D for the three Dimensions of this interactive world and 3C for Community in which people connect with one another, Creation that allows people to express themselves and Commerce that links real monetary value to actions in this world. The tutorial is a general introduction to the topic and a more in-depth look at some of the key factors.. The first part is a general overview aimed at people who wants to examine the phenomena; the second part is more technical for people who want to participate in this booming field. Please be advised: the Metaverse can be addictive.

Note: This is a packed day aimed at complete newbies to bring them up to speed with the Metaverse. We start with the basic (giving some cool tips and tricks for those with experience) and we cover business, building, scripting.

See registration in the conference site.

Tuesday, January 15, 2008

Virtual worlds workshop 15.Jan.08 in IDC

This event, hosted by the IDC, is focused on Virtual Life, I will give an intro the the Full 3D3C Metaverse and hope to learn from the other people about social aspects of the world. A good opportunity to meet the top people in the industry of Virtual Worlds.

People are spending increasing amounts of time in online virtual worlds and massive-multiplayer online games. Our goal is to bring together people from around Israel (and a few visitors) who are interested in the psychological, sociological, and communication aspects of such virtual worlds. We are happy to invite you to a one-day workshop, hosted by the new Advanced Virtuality Lab (AVL) of the Sammy Ofer School of Communications in the Interdisciplinary Center (IDC). Participations in the workshop is free but registration is required in advance to avl@idc.ac.il.

Organizer: Dr. Doron Friedman and the Asper Institute for New Media Diplomacy. Place: Interdisciplinary Center Herzliya, Communications Building - Room CL-03. Time: 9:30-17:15

09:30-10:00 Coffee and reception

10:00-11:00 The Reality of Virtual Worlds

10:00-10:30 Yesha Sivan, Metaverse Labs, Social Impact of full 3D3C Metaverse
What is the Metaverse and how is it different from 3D games, virtual worlds, social networks, etc. We will focus on the social challenges: covering issues of Money, Identify, Privacy, Group management, relations, love, sex, romance, and other social challenges. We will also cover some metaverse-realverse challenges like common access, e-inclusion, and virtual life.

10:30-11:00 Dvir Reznik, IBM Software Group, The Business of Virtual Worlds
Gaming is not for kids. It can build your personality and leadership skills, as well as boost your level of confidence and your social skills. Gaming also opens up whole new opportunities for businesses, big and small, from different industries, providing a place where people and ideas can collaborate, in order to create a competitive advantage. The presentation will provide an overview on virtual worlds and IBM's interest and on-going efforts in such worlds.

11:00-11:15 Moshik Miller, Technion, Saving the Second Life economy
Second Life has a flourishing economy. Residents can convert real life money into Linden Dollars, the Second Life currency, and use it in-world to consume 'user generated content', from hairstyles to music shows; purchasing land and various fees imposed by Linden Labs, the operator of Second Life. Residents can then convert their Linden Dollars back to real life currency. These commerce features constitute a connection between the real and virtual worlds.
A new concept of virtual currency for second life is suggested. Some implementation alternatives will be discussed as well as implications on the Second Life economy structure.

11:15-11:30 Coffee break

11:30–12:30 Interaction and Navigation

11:30-12:00 Hanan Gazit, The Israeli DIGRA Chapter, H.I.T- Holon Institute of Technology, The Challenge of Studying Interactions in Virtual Worlds
There are many indications that virtual worlds such as Second Life and digital games change the way people communicate and learn by provide meaningful learning experiences, serving as a cognitive bridge between concrete experiences and complex abstractions. Thus far, there have been few empirical studies which systematically studied the interactions dynamics within virtual worlds. There is a need to address key issues such as: How to assess the interactions and learning within virtual worlds? What tools should be used for studying the complex relationships between virtual worlds and real world interactions? What kind of instructional and pedagogical approaches should be implemented within virtual worlds for enhancing engagement and meaningful interactions?
Innovative methodologies are needed for bridging between micro and macro levels of interactions (individual and collaborative) which occur in different space and time scales. A conceptual framework for studying multimodal interactions in virtual worlds and digital games by using computerized tools will be presented (Gazit, in press).

12:00-12:30 Asaf Friedman, Bezalel and Bet Berl College, The unexplored possibilities in Navigational Interface
It has long been acknowledged that part of the exploration experience in ‘virtual worlds’ is the navigational interface. Yet one might ask: what are the possibilities for such navigational interface? The presentation will show why the current navigational tools still lack the interactive qualities found in the real world. This presentation will go back to the historical origins of perspective in order to determine why the interactive features in such tools are so limited and to establish the criteria for a more effective navigational tool. Moreover, the comparison between the different systems will lead to an alternative analysis of interaction that incorporates all existing navigational programs. The presentation concludes with a suggestion for four modules of interaction based on linguistic distinctions.

12:30-13:30 Lunch Break (you need to take care of your own lunch)

13:30-15:00 Human Behavior in Virtual Worlds

13:30-14:00 Doron Friedman, The Interdisciplinary Center, Reality, Virtual Reality and Presence: Understanding Human Behavior in Virtual Worlds
People now spend a lot of time in mediated communication, and specifically in visually-rich virtual worlds and games. Social scientists should be struggling to understand this human behavior, and some of them are already doing it. We suggest looking at over fifteen years of presence research in virtual reality as the most useful paradigm to understanding human behavior in virtual worlds. As an example, I will explain this paradigm in the context of an experiment in social immersive virtual reality bar experiment.

14:00-14:15 Lior Flum, Hebrew university, The mutual making of avatars and players in World of Warcraft
This report on a work in progress examines the relations between players and in-game characters in the massive multiplayer online game, World of Warcraft. An avatar is designed by a player by selecting and choosing from a given set of options (e.g. gender, hair color, profession, exc.). Once created the avatar represents the player and executes its actions in the game world. Avatars are the meeting point between human agent and virtual world. As such, avatars become more than a mere object or a representation of a subject. Studying the ways in which avatars and players construct each other offers an opportunity to learn of the relations between subject and virtual object in respect to global and local culture, presence and agency. This raises questions such as how are boundaries in these associations maintained and how is the action of playing shaped. Possible directions will be explored based on interviews with Israeli World of Warcraft players, and offline and online participant-observation.

14:15-14:30 Tsahi Hayat, The Interdisciplinary Center and Haifa University, The Proteus effect in Second Life
Digital media, in general, and CVEs in particular, allow us to make both dramatic and subtle changes in our self representations with an ease that is not available elsewhere. These changes may lead to a change in the way we behave. One possible explanation for this behavior alteration is conforming one's behavior to those expected by the avatar (digital representations of ourselves).
This process is referred to as the Proteus effect: how people’s behavior in virtual space is measurably affected by their virtual appearance. In this talk we will present some theoretical background related to the Proteus effect, and offer methodological tools for the measurement of the Proteus effect in the context of social interactions taking place in the CVE site of Second Life.

14:30-15:00 Matti Mintz, Tel Aviv University, Perception of interactive space: what the visitors claim is not what they perceive, joint work with Kynan Eng (Inst. of Neuroinformatics, University/ETH Zurich), and Paul F M J Verschure (Technology Dept. & Foundation Barcelona Media, University Pompeu Fabra).
Ada was constructed in the context of Swiss Exp02 as an interactive space designed to interact with groups of visitors through multiple sensory and motor channels. We hypothesized that interaction with poly-modal system will invoke an “animistic” attitude toward Ada. To test this hypothesis, groups of visitors interacted either with fully functional or partially ‘paralyzed’ Ada induced by a selective removal of one of the output channels of Ada. Visitors were asked to respond to a questionnaire gauging their perceptions of Ada’s sensory and motor abilities and their overall impressions of Ada.
Analysis of the questionnaires revealed that; a. visitors confuse motor and sensory channels by attributing sensory disabilities to a system with exclusive motor disability, and b. the confusion included a crossover between different modalities. These findings resemble the perceptual confusions toward individuals with sensory or motor impairments. We conclude therefore that visitors ‘implicitly’ perceive Ada as an integrative system rather than a collection of independent sensory-motor channels, possibly reflecting an animistic perception of Ada as whole. However, when asked explicitly visitors were ambivalent about the statement that “Ada was a kind of artificial creature”. It seems therefore that what visitors claim is not what they perceive.
Reference: Eng, K., Klein, D., Babler, A., Bernardet, U., Blanchard, M., Costa, M., Delbruck, T., Douglas, R.J., Hepp, K., Klein, D., Manzolli, J., Mintz, M., Roth, F., Rutishauser, U., Wassermann, K., Whatley, A.M., Wittmann, A., Wyss, R., Verschure, P.F.M.J. Design for a brain revisited: The neuromorphic design and functionality of the interactive space ADA. Reviews in Neurosciences, 2003, 14:145-180.

15:00-15:15 Coffee break

Virtual Society

15:15-15:45 Larry Mullen, University of Las Vegas, Nevada, Virtual Communities: Visual Explorations in Second Life
Communities of affinity have existed on computer networks for many years—mostly in the form of text messaging. With the addition of a visual element and the ability to recreate actual communities in terms of visual look, how has the virtual community changed? What does it mean to recreate a community in a virtual setting? What is the sense of community in the virtual environment? How is it created and maintained?
Work on community imagery assumes that visual images provide a dimension to our understanding of community that is unlike traditional research data. As such, community must have a physical manifestation of some sort. If community is defined in abstract (invisible) terms, then those abstractions need a physical (visible) referent. Because of this requirement, visual studies tend to conceptualize community in terms of people and places, i.e., as places where people live and do things. And all of this is possible in the virtual setting of Second Life where real communities are recreated, new fantastical communities materialized, and communities of interest congregate.
Research on community as a visual construct takes varied forms. The scope of the communities that have been studied visually is wide-ranging. The Family of Man (1955), for example, showed the commonalities of people around the world, or as Edward Steichen writes in the introduction, “It was conceived as a mirror of the universal elements and emotions in the everydayness of life–as a mirror of the essential oneness of mankind (sic) throughout the world” (unpaged). This photographic work saw the world population as an extended community. And this is not too far removed from what Second Life does in a digital, real-time manner. It offers the researcher the opportunity to observe communities develop, be maintained, thrive, decline, and eventually dissolve.


15:45-16:00 Heidi haLevi, Bar Ilan University, "Over my open-sourced body": Who controls the code?
'CopyBot' is the name of a script made available in Second Life in November, 2006 that allows a user to make copies of objects, including objects for sale . The CopyBot script raised a SL-world-wide protest and enormous antagonism towards Linden Labs – disproportionate to the script's actual potential damage. Through critical analysis, it is possible to show that the sense of this incident doesn't reside in the technological abilities of the CopyBot per se, but rather in a meta-narrative level intimately linked to levels of control designed into the platform: control over code vs. control of representation. The CopyBot is one example of technologically enabled criminal activity in virtual worlds - critical cases that reveal paradoxes in the basic architecture of the virtual world's code upon which turn fundamental questions of personal and collective identity.

16:00-16:30 Susanna Priest, University of Las Vegas, Nevada, Envisioning Technological Futures: Virtual Environments and Public Debate
This talk will investigate some of the challenges in assessing public opinion about emerging technologies and related policy issues, topics often vital to future generations and their quality of life, but on which many people may not have well-formed opinions. Experiments are ongoing with the use of new media to carry out debates in this area, ranging from simple text-based on-line discussion to more elaborate forums. Can multi-player game technologies such as Second Life - which may be capable of helping people imagine the future impact of today's choices, as well as facilitating discussion across cultural and geographic barriers - be used to address these challenges?

16:00-16:15 Coffe Break

16:15-16:45 Miri Segal, Just a Second, Life (video artwork)



Thursday, December 20, 2007

Video of the 3D3C metaverse Metanomics Talk

See the video here.Earlier I reported on my talk for the Metanomics TV program. This is part of the Metaversed series of talks about the Metaverse. This is a MP4 almost 1 hr video where Robert J. Bloomfield, Nicholas H. Noyes Professor of Management from Cornell Johnson Scool of Management asks me some difficult questions about the future.

This video can serve as a good intro to the long term value of the Metaverse.

See the video here.

Monday, December 17, 2007

Metanomics With Dr. Yesha Sivan (Monday 11:00am SL time)

http://slurl.com/secondlife/Metaversed/168/225

The interview will be done by head of Metanomis, Robert J. Bloomfield, Nicholas H. Noyes Professor of Management from Cornell Johnson Scool of Management


See note in the Metaversed site.
By Caleb Booker - Posted on December 15th, 2007

This coming Monday we will be joined by Dr. Yesha Sivan, founder of Metaverse Labs (MVL). A pioneer and leader of technologies for knowledge infrastructures, Dr. Sivan's professional experience is in the development of innovative workplaces. Currently he is teaching Metaverse related courses in Afeka College of engineering, Tel Aviv University School of Computer Sciences, and Bar-Ilan University Executive MBA Program.

Dr. Sivan has been very interested interoperability problems like being able to take avatar clothing from Second Life into There. He's also been looking into how virtual world simulations can interface with the real world. We'll be talking with him about defining what virtual worlds are, and how competing companies can develop common standards for virtual environments.

We'll be changing the venue this week, but the location of the event will be announced on Monday morning right here at Metaversed.com.

Seminar on Human-Computer Interface and Augmented Reality (ARHCI 08)

I will give an overview talk about the Metaverse on the
Seminar on Human-Computer Interface and Augmented Reality (
ARHCI 08)
See seminar web site.

BGU ARHCI 08 will be held on Jan 2nd, 2008 under the auspices of the Lynne and William Frankel Center for Computer Science at BGU.

Reseachers from Academia and Industry as well as graduate and undergraduate students are welcome to attend the seminar.

For additional information please contact the organizers:
* Klara Kedem, Tel 08-6477869 email: klara 'at' cs.bgu.ac.il
* Jihad El-Sana, Tel 08-6477871 email: el-sana 'at' cs.bgu.ac.il

Program include:
11:00 - 11:15
Coffee and registration

11:15 - 12:15
Looking to the Future in Augmented Reality Research
Mark Billinghurst, Human Interface Technology Laboratory, New Zealand University of Canterbury

12:15 - 13:00
Augmented Mashup
Eyal Gever, Gizmoz

13:00 - 13:45
Lunch

13:45 - 14:30
Your Next Life: From Second Life to the 3D3C Metaverse
Yesha Sivan, Metaverse Labs Ltd., and Afeka College

14:30 - 15:15
Controlling Highly-Immersive Virtual Reality by Thought Using a Brain-Computer Interface
Doron Friedman, Interdisciplinary Center

15:15 - 16:00
Interactive Rendering of Large Polygonal Models
Jihad El-Sana, Ben-Gurion University

16:00
Coffee and open session

Friday, October 26, 2007

The 3D3C Metaverse @ IEEE International Conference on Software – Science, Technology and Engineering (Oct 30, 31. Daniel Hotel Herzliya, Israel)

[As part of this conference I will give a special 4-hr long tutorial titled “The 3D3C Metaverse: A New Medium Is Born.” 13:45-17:30 on Oct 31. A short intro to this will be given with Eyal Levin from IBM in the first day. 11:00-12:30 on Oct 30]

See conference web site http://www.iltam.org/swste07/

SwSTE’07 continues the tradition of our biennial software conferences held in Israel. SwSTE’07 focuses on recent trends in software engineering, technology, and science, and attracts hundreds of professionals from Israel and abroad: researchers, scientists, engineers and company managers.

We expect SwSTE’07 to be an enriching experience, which blends current best practices and future trends into a multi-faceted, software-centric conference.

Conference Itinerary:

  • Technical Papers: Two tracks of carefully refereed papers presenting research and experience from India, Latvia, USA and Israel: Modeling, SW project management, Aspect and Object-Oriented development, Requirements in practice, Software Implementation, Web applications.
  • Business is IT: State-of-the-art practice methodologies and experience in Information Technology: Why employees want the same cool tools as their children, The Metaverse: IT's a Virtual World where Community, Creation, and Commerce merge, Enterprise knowledge 2.0 - and beyond.
  • Industrial Experience: Leading industries share their actual practical experience: Software Engineering in the Medical Industry, TV 2.0 – management of entertainment content, and System Software Engineering in Embedded Systems.

Invited Talks by International Speakers

  • Software at Enormous Scale, Stu Feldman – V.P, GOOGLE.
  • Getting Large Systems Small, Albert Benveniste, IRISA.

Tutorials

  • Albert Benveniste, The polychronous MoCC and its use as semantic backbone for embedded systems, IRISA, France
  • Jutta Eckstein, Planning, Estimating and Correction in an Agile Project, Germany
  • Gal Shachor, Web 2.0 - Business Model and Technologies, IBM, Israel
  • Jutta Eckstein, Agile Software Development in a Large and Distributed Environment, Germany
  • Jeffrey Kramer, Model-based design and analysis of concurrent and distributed programs, UK
  • Yesha Sivan, The 3D3C Metaverse: A New Medium Is Born, Metaverse Labs, Israel

Monday, October 22, 2007

2007-8 Fall Course: Etgaim (honors) course -- (Afeka)

In one of my classes (ETGARIM seminar) students (honors students in Afeka College) dealt with the ultimate task... Build an egg proctor from 20 wooden sticks.
In this 90 min session the students experience planning, development, and testing -- all packed into real engineering tasks. They study the environment, their tools, and the competitive landscape.

:-) All of the students are ok, and most of the eggs.

Wednesday, October 10, 2007

Open Source/Standards Metaverse as Part of Virtual Worlds

I had the pleasure of moderating this panel. It was the last session of the second day -- and about 50 people attended. (Among them people from Open Sim) A good group. It is always a pleasure to see how "open" is being viewed by different people. Open source, open development, open distribution. These are all different things often lumped together (ahah LAMP= Linux, Apache, MySql, Php).

This was the official blurb:

A number of open source, standards-based virtual worlds initiatives are already underway around the world. Now, for the first time, industry leaders come together to discuss these opportunities, and share their insight. In what is certainly expected to be the "cannot miss" session for developers, we invite you to join a group of technology leaders and open source proponents from around the world in any interactive discussion on the issues surrounding opens source and standards-based virtual worlds.
- Trevor F. Smith, Founder, Transmutable
- Karl Haberl, Director, Sun Microsystems Laboratories
- Jeff Barr, Senior Web Services Evangelist, Amazon Web Services
- Bryan O'Sullivan, Hacker, Linden Lab
- Yesha Sivan, EIR - Metaverse, JVP Studio Ventures - Moderator

Tuesday, October 09, 2007

Investing in Virtual Worlds as Part of the Virtual World Conference

As part of Virtual Worlds in San Jose, I participated in the "Investing in Virtual Worlds"

Investors are in the rare position to have a 30,000 foot view of the landscape. Looking at markets and trends and the entire ecology of the market leaders from the investment community come together in this session and discuss investing virtual worlds. What are the best investment plays in still emerging virtual worlds value chain: platform operators, tools and middleware providers, metaverse developers, pure virtual start up companies, service providers or some as of yet unseen operating company. Panelists will discuss today's business environment, the evolution of the marketplace and where the next growth opportunities are likely to materialize.

- Susan Wu, Partner, Charles River Ventures
- Scott Raney, Venture Capitalist, Redpoint Ventures
- Yesha Sivan, EIR - Metaverse, JVP Studio Ventures
- Sharon Weinbar, Managing Director, Scale Venture Partners
- Susan Lucas-Conwell, CEO, SDForum (moderator)

Wednesday, May 09, 2007

Afeka Internet search champion 2007


I was happy to host few weeks ago the Afeka search competition.

The Internet Search Championship is the initiative of the Afeka Academic College of Engineering of Tel Aviv. In the course of the competition, held at Afeka for the third time this March, participants were required to answer questions in various fields with the help of free search engines. Hundreds of people participated in the 2007 competition which was open to the public. The four finalists achieved the best search results in the two preliminary stages of the competition.

The video is in Hebrew.

Monday, April 02, 2007

IsraeliGames 2007 - April 11 Kfar Hamacabia

Quick Facts:
Chair:
Guy Ben-Dov
Date: April 11th, 2007
Place: Kfar HaMakabya, Tel Aviv, Israel
More Info: http://israeligames2007.wetpaint.com/
Registration: https://www.eventact.com/kelim/game07r/

2006 was a great year for the growing Israeli game market. We saw over $80 Million USD invested in Israeli game companies.
This event, the first of its kind in Israel in terms of its focus on the game industry and international span, will feature keynotes from worldwide industry leaders, development and business presentations and a couple of round tables.

  • Ofer Leidner, Co-Founder, Head of Business Development, Oberon Media
  • Shaul Olmert, VP, Nickelodeon Networks
  • Alexander L. Fernandez, CEO, Streamline Studios B.V.
  • Jonathan Epstein, CEO, Double Fusion
  • Jessica Tams, Managing Director : Casual Games Association
  • Ilan Graicer, Creative Director, Funtactix
  • Steve Weiss, Vice President, Legal and Business Affairs, Sony Online Entertainment
  • Giuseppe Amato, Technical Director, Sales & Marketing EMEA, AMD
I will Moderate the Metaverse round table. See you all there.

Thursday, March 29, 2007

Magniv 2007 Awards

On Thursday March 29, 2007 -- as part of the Israeli Search Afeka competion which I hosted -- I had the opputunity to give 5 unique awards. Magniv 2007. Magniv is Hebrew is "Stolen" -- it is used like cool, fun, unique, hot etc.

The Magniv 2007 awards were given to:
1. Brainpop -- where you can learn about anything.
2. Yedda -- where you tap into the mind of people.
3. Zlango -- a new visual langauge that make all smile.
4. The Robot -- that use CGAL to solve 3D puzzle in Second Life.
5. GeoSim -- where real cities can be viewed in the Metaverse.

Really cool stuff, all with Israeli roots. :-)