Futures of Real and Virtual Worlds A Special exploratory Issue by #TheJVWR
Planned Publication: August 31, 2015. See details below.
CfP: Futures of Real and Virtual Worlds A Special exploratory Issue
Edited by: Yesha Sivan, Editor in Chief, the Journal of Virtual Worlds Research
The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access peer-reviewed academic journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect with virtual worlds’ research.
Design the future
This call is about the future, or more so, possible futures. We are looking for reflective papers (1000-3000 words) that will describe specific angles to the real and virtual worlds. We are exploring and defining our future. The collection of reflective futures will help us design the next 7 years of the journal.
Topics include but are not limited to:
Social networks that change our mind
New forms of hardware
Augmented and mixed environments
User generated content
Visual data streaming
Shopping from home
Projections of the real
The Internet of Things
The journal, JVWR, is celebrating its 8th year anniversary in 2015. In 2015 we will also publish the book “3D3C Platforms: Applications and Tools for Three Dimensional Platforms for Community, Creation and Commerce” published by Springer, as a summary of this field’s state of the art.
In 2008, when Jeremiah Spence founded #JVWR, the excitement of a flexible, user-generated world was very high. It seemed that the world of Second Life(R) had taken years of hardware, software, and social-ware experiences into a new level. That it would change” the world. This was yet another wave of promise of virtual reality.
In 2008, users, business analysts and academics alike used to be at awe because Second Life had millions of users; commerce was done virtually; there were grievers in virtual worlds, and people could create 3D objects by themselves.
In 2015 today, 7 years later, Facebook has more than 1.35 billion monthly active users; commerce is done with a fingerprint via Apple pay; cyber criminals are attacking real companies, and people are printing their own outfits and objects. Much has changed. The virtual is becoming the real and the real is becoming the virtual. It seems that the term “virtual worlds” as a key term for an academic domain, does not make sense anymore.
It is time for us, as an academic journal, to take an “academic sabbatical” to define the future of our Journal in light the possible futures of both worlds (real and virtual. Of course, this will be an active Sabbatical where we try to grapple with several questions that revolve around the nature of the field, and on how we best advance it as an academic journal.
Authors are invited to submit original scholarly papers of 1000-3000 words including footnotes, references, and appendices. Interested authors should submit a full paper by the deadline indicated below. All submissions should be made via the JVWR publishing system (see www.jvwreserach.org > About JVWR > For Authors). All submissions will be peer reviewed. Accepted papers will be published online in the Volume 8, Number 2 (2015) of the Journal.
Deadlines (extended) and Timeline
Authors submit full paper: June 30, 2015
Editors return review report & initial decision: July 15, 2015
Authors submit revised paper: August 15, 2015
Editors return final comments & decision: August 31, 2015
Authors submit final version: September 15, 2015
Planned Publication: September 30, 2015
Yesha Sivan yesha.sivan AT jvwresearch DOT org
Tzafnat Shpak tzafnat.shpak AT jvwresearch DOT org
We are happy to announce the publication of a NEW ISSUE from the Journal of Virtual Worlds Research (JVWR):
Volume 8, Number 1:
The editorial team:
Stephanie Blackmon, University of Oklahoma, Norman, OK, USA
Patricia Anderson, East Carolina University. Greenville, NC, USA
Our journal, JVWR, is celebrating this year its 8th year anniversary. This Assembled 2015 issue (our customary beginning of the year assembled issue) includes again the top of the crop of papers in our field. It contains selected peer-reviewed articles that start, and in some cases continue, discussions about the vastness and versatility of virtual worlds.
Gaming Experience and Spatial Learning in a Virtual Morris Water Maze Suzanne de Castell, Jennifer Jenson, Hector Larios
Enjoy your ride in the current research of the virtual as reflected in these papers; sail among the "floating" islands of knowledge; meet professors and their professional avatars; read about gaming experiences and Minecraft place-making; learn about Second Life(R) environment for health communications, and check a theoretical model in the design of 3D avatars.