The first time I see the iPad... interesting....
See all the details: http://www.apple.com/ipad/
If you read my blog, you know I love IMVU for their ability to connect business and virtual worlds (maybe a bit too much, but I may talk about it in a future post). In any event, they just added voice (as can be seen in this video). Notice how the basic feature is FREE, and you do pay for content (voice effects). Since many users, want to keep their anonymity -- and willing to pay for that -- here's a perfect set of micro virtual products. The interface looks easy to use and lots of fun.
We have gathered a team to make these meetups efficient and fruitful. We on our side try our best. Please bring business cards and a short statement of what do you want to get from this meeting.
15:00 - 15:30 Gathering and networking
15:30 - 16:00 Reality, Virtual Reality and Intensified Reality – Real Business Opportunities- Dr. Yesha Sivan – Metaverse Labs LTD, Shenkar College of Engineering and design
16:00 - 16:15 Conversation (Q&A)
16:15 – 16:30 Digital Living Room and Virtual Reality - Investments opportunities - Bruce K. Taragin - managing Director - Blumberg Capital
16:30 – 16:45 Personal introduction
16:45 – 17:00 Networking
This week, we're taking a look back at the five most intriguing articles published in Cutter's Cutter IT Journal over this past year. As you might imagine, it was no small task to cull the list and pare it down to just five articles. Look for these lists from each of our nine practice areas for a compilation of Cutter's 45 most intriguing articles of the year.
All of us at Cutter wish you health, prosperity, and happiness in the New Year!
--Karen Coburn, President & CEO
1. The Challenges of SOA Governance by Paul Allen
Despite the promises of service-oriented architecture (SOA), many organizations are increasingly encountering difficult governance issues as they start to ramp up their early SOA efforts. SOA governance tends to get approached in primarily two ways: as a technology or as a cultural phenomenon. The most fruitful approach lies somewhere in between. Learn how pragmatic approaches to governance blend and balance the two with respect to the needs of the particular organization.
2. Is E-Mail Becoming Passé: The Rise of Niche Media by Tom DeMarco
It's no secret that today's college students have trouble writing clear text. I've been working this past year with a group of University of Maine undergrads, helping them build the writing skills that most of us assumed were honed in their middle school or high school years. On one two-draft assignment, I raced to get marked-up papers back to the students before they needed to start on their second drafts.
3. Assessing the Culture of Your Organization by Bob Furniss
Culture is a feeling in your organization that is hard to categorize but easy to see. Culture is what your employees say about service and the customer when no one else is around -- around the lunch table or over drinks. Culture is an attitude toward quality. Culture is the norms, attitudes, beliefs, and values that employees place on their job, their organization, and their relationship with the customer. So what is your culture? Let's explore the possibilities, read on.
4. Real Virtuality: Preparing for a Long-Term Paradigm Shift by Yesha Y. Sivan
IT managers need to have a split personality: they must be both conservative and innovative. On the one hand, they have to maintain older systems and keep current processes working smoothly. On the other hand, they have to continually examine new IT technologies that can alter the business. Around 1990, a "game-changing" technology, the Internet, emerged. New businesses that embraced the Internet in innovative ways -- such as eBay, Amazon, and Google -- thrived. However, companies that failed to embrace the Internet early -- such as Tower Records, Barnes & Noble, and Rand McNally -- were less fortunate. Tower closed, Barnes & Noble missed the online business that now belongs to Amazon, and Rand McNally failed to capture the online mapping business. Read on to discover how real virtual worlds will, in due course, provide the IT industry with the paradigm shift it needs to seize more business opportunities and growth.
5. To Do or Too Due? Getting the Most out of Personal Productivity Toolsby Joseph Feller
In my article in the July 2009 Cutter Benchmark Review (see "Looking at Personal Productivity Tools and Systems,"Vol. 9, No. 7), I wanted to identify some of the tools, techniques, attitudes, and environmental factors that could use a tune-up so that people could continue to get the job done but in a way that lets them go home at the end of the day without work lurking behind them. Specifically, I wanted to examine the extent to which practices and attitudes, revealed in the CBR survey on which that article was based, support or inhibit externalizing memory, making information actionable, and executing actions in a situated and agile fashion. Based on my analysis of the survey data, I offer a few pieces of advice.Top 5 Intriguing Cutter IT Articles of 2009
For the Avatar Fans. Here is the design of the 3D camera. Note the auto focus; the design (similar to an eye).
Also see the makeing of movie: http://www.youtube.com/watch?v=7c4kNLz_4E8
Synthetic Reality is a symposium that combines keynote addresses, presentations of research papers, poster sessions, technical demonstrations, an industrial track, and tutorials. The event will provide an opportunity for researchers from multiple disciplines to discuss the science and applications of synthetic realities.
9:30 Opening remarks
10:00 Keynote: Embodied Media and Mixed Reality for Social and Physical Interactive Communication
Prof. Adrian David Cheok, Director of Mixed-Reality Lab, National University of Singapore
11:00 Invited Talk: Technology Supported Collaboration Paradigms for Rehabilitation: From Physical to Virtual
Prof. Patrice L. (Tamar) Weiss,
Department of Occupational Therapy, Faculty of Social Welfare and Health Studies, University of Haifa
Session 1: Science & Technology
Session chair: Benny Cohen, IBM
Virtual Reality, Brain & Enhancement of Human Capabilities: Emerging Technologies Applications
Miriam Reiner, Technion, Son Preminger, Weizmann Institute of Science
Natural Multisensory VE-Game Evokes Behavioral & Neural Enhancement
Irit Birnboim, Technion
In-Place Augmented Reality
Nate Hagbi, Oriel Bergig, Jihad El- Sana, Klara Kedem, Ben Gurion University. Mark Billinghurst, Uni. Of Canterbury, New Zealand
How to blend 3D printing, with real modeling.4 min of the actual how to build a model.
"Learn how 3D printing and hand techniques combine to make for a great architectural model (part of the winning prize for Google SketchUp and Dwell Magazine's 'Design Your Dwelling' Contest) "