Sunday, March 30, 2008
Saturday, March 29, 2008
- A group view - Shenkar Group.
- An island view - FREEBIE HEAVEN
- A user view - Dera Kit. see picture below.
Thursday, March 27, 2008
If you ever wanted starting in 3D creation today, you probably need to know with which 3D applications package with you will feel better and which is the most suitable for you and business ?
Many new CG artists try many softwares before really starting their 3D business, that's of courses the best solution to try out and know if you feel coMfortable with one than other, so after you can't know all specs of all 3D softwares when starting in 3D...Here is a comparison table with cons. and pro. for the most know today top industries 3D applications. This table isn't intended to be complete with all softwares features available but try to surround the common today 3D cg artist tasks.
|3ds max||By far the most well know and used 3D dcc applications in the industries all around the world, so the prices for freelance is too much expenssive and old core based. The Bad since version 7 is the price vs poor new features, evolving ! |
|Maya||One of the most know by popularity in the Film and VFX industries. Maya downside's is on learning curve interface not intuitive and !|
|Blender||A good all around application first for freelance. Blender downside's is on interface, who is not today "industries" common (no drag & drop, poor intuitive tools,...) and structured / centralised documentations, so it's the best free all arround solution.|
|Modo||Probably the most modern 3D software and it is being developed rapidly. Very affordable and has a super strong user community. Multi-threading and a super flexible user interface And 3D sculpting tools!|
|Cinema4D||Very good all around application suitable for freelance/designer best quality tools for the price ! Not enough popular yet !|
|LightWave||An old but very powerful suitable first for VFX and VIZ market. LightWave downside's is on Rig tools, so Render engine and shaders are the best you can found !|
|Softimage XSI||No doubt for the prices the Foundation is the best all around, so Imports/Exports is the dark side, but for 450 euro you can't get better (exlude Blender for free !)|
Thursday, March 20, 2008
The focus this is: The Future of Media, Marketing and Entertainment
“We shape our tools and thereafter our tools shape us.” Thus wrote Marshall McLuhan, author
Virtual Worlds 2008 is where leading media, consumer entertainment, youth brands and agencies come to understand how to monetize their intellectual property using virtual worlds.
Entertainment brands and youth-oriented companies are increasingly integrating virtual worlds into their product mix. Forward thinking brand advertisers and agencies are aligning themselves with high-quality virtual worlds franchises in order to further engage consumers.
of “Understanding the Media." We can consider "Real Virtual Worlds" (AKA the Metaverse) as a new tool, a new medium, crawling and advancing, preparing to pounce on us in the next years. A medium combining entertainment, learning and work into one experience – that is its power and therein its danger.
Few of the pictures include: (There is also LSL code samples that explain how to build some of these programatically).
Tuesday, March 18, 2008
Friday, March 14, 2008
see full item in Reuters
(Last time I met him (Virtual Worlds) he looked very "busy" too busy...)
SECOND LIFE, March 14 (Reuters) - Linden Lab Chief Executive Philip Rosedale said on Friday the company he founded has begun a search for a new CEO with more operational and management expertise.
Rosedale will become chairman of the Linden Lab board when his successor is found, replacing Mitch Kapor, who will remain a board member and the company’s largest investor. Rosedale said he will also keep a full-time role at the company working on product development and strategy.
“This is my life’s work,” he told Reuters in an interview. “I’m not going anywhere, and I’m still full-time on this, probably for the rest of my life.”
Tuesday, March 11, 2008
Monday, March 10, 2008
- Follow Nokia's Connecting People (see reference).
- Usage of the word "Worlds."
- Gone the term "Metaverse" -- which I like very much and keep it for research.
1. Virtual Reality -- was and is strong in search but going down.
2. Virtual Worlds -- going up. Even better in "News."
3. Augmented reality -- there ... but low usage.
4. Metaverse -- almost no usage. Well a bit in San Francisco.
Sunday, March 09, 2008
Location: Israel, Tel Aviv. David Intercontinental.
Date: Tuesday March 11, 2008
Time: 14:40-16:00 (about 20 min, the 4th talk in session).
Thursday, March 06, 2008
Following the session we had tonight:
1. Link to my presentation in PDF format.
2. List of worlds -- the best is from Wikipedia.
3. Location of the Metaverse Island -- see on the side quick link the SLURL.
4. Over 50 avatars in the same place (see above Picture).
I will give a talk about my "101 course in virtual worlds."
The event: Virtual Worlds: Libraries, Education, and Museums
The purpose of this conference is to provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds.Over 30 presentations on various virtual worlds related stories. Apperantly more and more people are using the web for learning and teaching... I estimate that after sex, and fashion this is the largest industry in Second Life today.
My Talk: The 3D3C Metaverse -- a sample 101 course to Virtual Worlds using Second Life.
Date: March 8, 2008
SL Time 10:00am
Israel Time 8:00pm
Location in All VW LEM Conference events (with the exception of the Friday evening get-together) will be held on the NMC (New Media Consortium) Conference Center in Second Life (http://slurl.com/secondlife
(Registration is full)
Yesha Sivan (Dera Kit in Second Life) is working on both academic and business sides of virtual worlds. He is the founder of Metaverse-Labs Ltd a leading think tank in the area of Virtual Worlds (http://www.metaverse-labs.com). Academically he works for the Shenkar College of Engineering and Design, Software Engineering department. (http://www.shenkar.ac.il)In this talk he will review his his 101 course. This will include detailed lesson plans and task allocation, and some technical tips and tricks. The course is now in its forth version. (His Second Life island can be located here: http://slurl.com/secondlife/Metaverse%20Labs/231/233/23). (His blog is http://www.dryesha.com).
Saturday, March 01, 2008
פרק 2 - מאפיינים והגדרות (00:22)
פרק 3 - כניסה ראשונה (00:57)
פרק 4 - תנועה וצילום (00:44)
פרק 5 - פגישות וחברות (01:10)
פרק 6 - בנייה בסיסית (01:32)
פרק 7 - קרדיט ליוצרים (00:32)