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TDT3D is now offering an updated comparison table of 3D tools. I have looked at it few times and they guy is updating the list from time to time. (another good source is of course the compare table of the CG Society ): Here's what the author says:If you ever wanted starting in 3D creation today, you probably need to know with which 3D applications package with you will feel better and which is the most suitable for you and business ?
Summary Table:Many new CG artists try many softwares before really starting their 3D business, that's of courses the best solution to try out and know if you feel coMfortable with one than other, so after you can't know all specs of all 3D softwares when starting in 3D...
Here is a comparison table with cons. and pro. for the most know today top industries 3D applications. This table isn't intended to be complete with all softwares features available but try to surround the common today 3D cg artist tasks.
| 3ds max | By far the most well know and used 3D dcc applications in the industries all around the world, so the prices for freelance is too much expenssive and old core based. The Bad since version 7 is the price vs poor new features, evolving ! | ||||||
| Maya | One of the most know by popularity in the Film and VFX industries. Maya downside's is on learning curve interface not intuitive and ! | ||||||
| Blender | A good all around application first for freelance. Blender downside's is on interface, who is not today "industries" common (no drag & drop, poor intuitive tools,...) and structured / centralised documentations, so it's the best free all arround solution. | ||||||
| Modo | Probably the most modern 3D software and it is being developed rapidly. Very affordable and has a super strong user community. Multi-threading and a super flexible user interface And 3D sculpting tools! | ||||||
| Cinema4D | Very good all around application suitable for freelance/designer best quality tools for the price ! Not enough popular yet ! | ||||||
| LightWave | An old but very powerful suitable first for VFX and VIZ market. LightWave downside's is on Rig tools, so Render engine and shaders are the best you can found ! | ||||||
| Softimage XSI | No doubt for the prices the Foundation is the best all around, so Imports/Exports is the dark side, but for 450 euro you can't get better (exlude Blender for free !) | ||||||
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This year seems to be a lot of new and old people in the big Apple.The focus this is: The Future of Media, Marketing and Entertainment
“We shape our tools and thereafter our tools shape us.” Thus wrote Marshall McLuhan, authorVirtual Worlds 2008 is where leading media, consumer entertainment, youth brands and agencies come to understand how to monetize their intellectual property using virtual worlds.
Entertainment brands and youth-oriented companies are increasingly integrating virtual worlds into their product mix. Forward thinking brand advertisers and agencies are aligning themselves with high-quality virtual worlds franchises in order to further engage consumers.
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SECOND LIFE, March 14 (Reuters) - Linden Lab Chief Executive Philip Rosedale said on Friday the company he founded has begun a search for a new CEO with more operational and management expertise.
Rosedale will become chairman of the Linden Lab board when his successor is found, replacing Mitch Kapor, who will remain a board member and the company’s largest investor. Rosedale said he will also keep a full-time role at the company working on product development and strategy.
“This is my life’s work,” he told Reuters in an interview. “I’m not going anywhere, and I’m still full-time on this, probably for the rest of my life.”
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Second Life continue to show cool things... now with Web pages (HTML) on a prim. This opens lots of cool opportunities.| Reactions: |
1. Virtual Reality -- was and is strong in search but going down.| Reactions: |
As part of the the 15th Industrial Engineering and Management Conference I will give a short talk about current and future business model of virtual worlds.| Reactions: |

The purpose of this conference is to provide a gathering place for librarians, information professionals, educators, museologists, and others to learn about and discuss the educational, informational, and cultural opportunities of virtual worlds.Over 30 presentations on various virtual worlds related stories. Apperantly more and more people are using the web for learning and teaching... I estimate that after sex, and fashion this is the largest industry in Second Life today.
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סרטוני הדרכה:
http://www.youtube.com/watch?v=YDQ4mXT-doE
פרק 2 - מאפיינים והגדרות (00:22)
http://www.youtube.com/watch?v=8WO1nMhykm4
פרק 3 - כניסה ראשונה (00:57)
http://www.youtube.com/watch?v=Kjb5_7kC5LY
פרק 4 - תנועה וצילום (00:44)
http://www.youtube.com/watch?v=uogzqxFAXzc
פרק 5 - פגישות וחברות (01:10)
http://www.youtube.com/watch?v=NAKxdT9X_Do
פרק 6 - בנייה בסיסית (01:32)
http://www.youtube.com/watch?v=KCLH53-_0LY
פרק 7 - קרדיט ליוצרים (00:32)