Thursday, June 28, 2007

Video: Virtual worlds - hype or reality for businesses?

An 18 min video discussion that discuss the business side of the Metaverse. Pure discussion.
silicon.com's Steve Ranger chats with a panel of experts about what virtual worlds such as Second Life mean to businesses. Is it all hype? Or should companies be getting involved? If so how?

Steve is joined by Rupert Goodwins, technology editor of ZDNet UK; Michael Parsons, editor of CNET.co.uk; and David Naylor, partner in the technology law practice of Field Fisher Waterhouse.

Saturday, June 23, 2007

Fring: A Voice/Chat Mobile tool

I have been looking for a long time for a unified IM, PHONE, SMS etc tool.
I think Fring has a good start. I am using it on my Nokia e61. You load the program (go to their site http://www.fring.com and register, you get SMS, and then download the software).
Then you give Fring your Gtalk, Skype, and other user name and passwords. The software load your friends, and then allow you to chat with them AND TALK with them (cool).
Fring works on both WIFI and 3G - so you can be connected all the time. I had 100% good results in chat; and 80% good results with VOICE (from both WIFI and 3G).
A nice feature allow you to load your regular phone contacts and make Fring calls to them.

Thanks to Yossi Fatael for the link.

Still some work to be done on usability, But a VERY good start.

Saturday, June 16, 2007

Economist.com: MMO Netscape Moment


The Economist had a small article about the need for standards. See here.
What happened on the internet, of course, was that the web came along and provided common, open standards for both client and server software, doing away with proprietary online services and bringing together previously separate communities as CompuServe, AOL and the rest adopted the web's open standards. Now a firm called Multiverse Network hopes to do the same for MMOs. It has created MMO client and server software based on open standards, and a way to move between virtual worlds built on its platform, just like following a link from one web page to another. And it has made its software available for free download by anyone who wants to build and host a virtual world.
Personally I LOVE THIS TOPIC. The Metaverse standards will allow this entire industry to develop. see Yesha's Five Dimensions of Standards.

Thursday, June 14, 2007

List of Real Businesses in Second Life

New Business Horizons Ltd was set up to offer a service to businesses and organizations that wish to create a corporate presence within Second Life but without the time and costs associated by either going it alone or having to commit a large budget to a specialist agency.

As a service they offer a full list of real business that are now in Second Life. They also have a nice Video Gallery.

History: The Sierra Network (ImagiNation) TV Ad - early 90's


Is this the first metaverse?
The ImagiNation Network, aka the Sierra Network, was the first online multiplayer gaming system. Developed by Sierra On-Line in 1989, and first available to the public in 1991, the ImagiNation Network was a unique online gaming network that gave subscribers from all over the United States of America a place where they could "play games, make friends and have fun". With a wide variety of games including RPGs, WWI aeroplane simulations, live trivia, and card and board games, almost every user could find something enjoyable to play. INN also featured an electronic post office, many bulletin boards, chat rooms, and the company boasted of having "more than 200 groups, clubs and special events online."
See Wikipedia.

Wednesday, June 13, 2007

Old Masters Picture Gallery Dresden @ Second Life

My friends at Anshe Chung Studios have just finished the first FULL scale gallery in second life.
An amazing achievement. 1-on-1 copy of the real Dresden gallery. This is what the web site says:
It is a logical next step in this history of the use of media by the museum that we should take on the challenge of the 3-D web. For the first time it is even possible to convey a sense of the exhibition space, which is an essential aspect of any museum visit. How users will react to this technology is as yet unknown. We are particularly interested to know how this new offer is used, and what users think could be done to develop it further. The virtual version of the Old Masters Picture Gallery is being supervised and scientifically monitored by the Institut fuer Kommunikationswissenschaft at Dresden University of Technology under the leadership of Prof. Dr. Lutz M. Hagen.

Second Life: More than 7 Million Users

OK, Second Life now with 7,100,000 residents. Please note that these are people who have opened account not active users. Still an amazing number. That is 7 million people that added their name to the second life site. Well DONE!.

Wednesday, June 06, 2007

Magniv 2007 Competition



Here is the video of the Magniv Competition. Five firms got the COOL award in 2007.

See full post earlier

Tuesday, June 05, 2007

Virtual Worlds Review (2003-2006)

Virtual Worlds Review is an interesting site because it capture the state of the field until 2006 (it is no longer managed).

Friday, June 01, 2007

EPN report on Second Life -- Survey of 246 Residents


I have just re-read a 45-page report published by EPN in December 2006 -- A dutch research center specializing in internet and society. The report by David de Nood and Jelle Attema asked some interesting questions about what people do in second life, what do they fear, what is the purpose of their stay. One of the first academic works that try to analyze patterns of use. You can get the report if you send email to info@epn.net.