The trick is to use the -multiple modifier.Just write: ["C:\Program Files\SecondLife\SecondLife.exe" -multiple] in the
"target" windows of the short cut. (no need for the "[,]").
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With the slogan "Individualism - Collaboration - Shared Growth", Amos Maggor is doing it again:I will give a short talk as part of a panel run by Yaron Polak of Genesis fund... I will try to connect the emerging Metaverse with current and new businesses (if you have tips send them to me). For details in Hebrew see here.Software 07, The Second Business Summit of the Israeli Software Industry, will be held on March 28, at the Avenue Convention & Events Center, Airport City. Initiated last year This is the core event of the Israeli Software industry that has gained the reputation of the leading network place for entrepreneurs. The event attracted attendance of 1500 last year of leading executives from the industry.
IAESI (Israel Association of Electronics and Software Industries, People & Computers Group and a group of CEOs from the leading Israeli Software companies have joined forces to create Software 07, the biggest networking event of the local software industry. Summit discussions will primarily address issues that could promote both growth and profitability of Israeli software manufacturers.
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My colleague blogger Orli Yakuel now works for AOL to find new and interesting technologies and sites. Well done to this young lady who have been working on this for more than a year.| Reactions: |
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A video showing how Crescendo Design has been using Second Life as a
professional tool in their real life practice. This video was sponsored by 'The
Arch' blog, www.archsl.wordpress.com and the 'RL Architects in Second Life' group. For more information, IM Keystone Bouchard in-world.
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But if you are going into SL, make sure you mirror the effort with a Web presence that lets the other 1 billion Internet users see what you are up to. And there is no one doing that better than ING, who's taken a Zen approach to its SL strategy. They've made the process of building a SL presence more important than the actual result. Their Web 2.0-inspired website ourvirtualholland.nl involves the community with blogs, suggestions, and an email list (see screenshot below).
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About The Grid Review
The Grid Review’s goal is to deliver the best Second Life news machinima, from the serious to the irreverant. The Grid Review is released weekly on Wednesdays. We cover a wide variety of topics across Building & Architecture, Business & Economy, Editorial/Opinion, Entertainment, Fashion, Policy & Governance, Social Trends, and even Tips and How-to's. The Grid Review is jointly sponsored by Edelman and The Electric Sheep Company.
About Edelman
Edelman is the world’s largest independent public relations firm, with 2,200 employees in 46 offices worldwide. The firm was named PRWeek’s Large Agency of the Year for 2006. Advertising Age named Edelman as the best PR firm in its 2005 “Best Agencies” issue, while PRWeek awarded the firm its “Editor’s Choice” distinction at the start of 2006. Edelman was also named 2006 Large Agency of the Year and 2005 International Agency of the Year by The Holmes Group.
About The Electric Sheep Company
The Electric Sheep Company employs the largest fully dedicated, full-time staff to creating 3D virtual world experiences for real world companies. We provide a unique combination of expertise in virtual world strategy, interactive experience design, branding, interactive sponsorship and advertising, software development, and 3D art and scripting within Second Life.
We have implemented some of the most widely acclaimed projects within Second Life. Since inception, The Electric Sheep Company has worked with Edelman, Major League Baseball, NBC, Nissan, Reuters, Sony/BMG, Starwood Hotels, Viacom, Yahoo and multiple other media and consumer goods properties
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HiPiHi (pronounced “high-pee-high”) literally translates to “The World Exists Because Of You.”
(Quite similar to Second Life’s official slogan, “Your World. Your Imagination”.)- Has been in development since 2005, only going into Beta now.- As with Second Life, includes 3D user-creation tools, purports to allow users to retain retain property rights over their creations, and includes an in-world currency.- Includes two discrete products: HiPiHi World, and HiPiHi Home, a private space for users in which they can invite their friends. Lee points out the similarity in this regard to South Korea’s CyWorld, the extraordinarily popular apartment-based online world/social network which boasts 18 million users.
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Home is essentially a cross between Second Life and Nintendo's Mii avatars. PS3 users will get their own customizable avatars and virtual homes with which they can go online, chat with and host friends, find players for online gaming, buy and show off clothing and decorations, accumulate game trophies, and other social gaming activities.
The service itself will be free, but clothing, furniture, and other Home toys will be sold through microtransactions. Home looks like it could be what PS3 owners have been waiting for: A coherent online service that lets users communicate with each other. On paper, it sounds pretty sweet. It takes the personalizing of Nintendo's Miis and the connectivity and sense of accomplishment of Microsoft's Xbox Live gamer tags and achievements and ambitiously mixes them with aspects of Second Life. Home seems like a deep, complex system that could be very fun.
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While transparent to the user, voice is run through a separate voice server with technology from Vivox, who really know what they’re doing. The experience is great. Last night we had a blast flying around while singing the Flight of the Valkyries.
The sound was clear and the positional sound makes it easy to pick out individuals in a crowd, even when many (15+) residents are talking at the same time! This is because you are “hearing” with your camera, so by alt+zooming around you can change which avatar you want to focus your attention on. We also observed that we’d naturally start forming circles, so everybody can see and hear each other and also make out where someone is talking from.(See full post here)
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I am not sure I like Voice for role playing. But for collaboration, teaching, and actual work.. nice addition. Most people that use voice today have alternatives like Skype or Google Talk but the immediacy and 3D-ness are nice.
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Media investors are betting that the services surrounding virtual worlds like Second Life may be as profitable as companies such as Linden Lab that run the worlds themselves. At least one other metaverse services firm will announce a major investment within the next month, a source familiar with the matter told Reuters on Thursday.
Wuhan, China-based Anshe Chung Studios, whose eponymous founder claims to have accumulated more than US$1 million worth of Second Life assets, has branched out to other virtual worlds including IMVU, There.com and Entropia.
“Our business is based more and more on people and talent and less and less on a certain platform,” said Guni Greenstein (Guni Graef in the real world), who is the husband and business partner of Anshe Chung (Ailin Graef) in a Second Life interview.
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