Saturday, March 31, 2007
The trick is to use the -multiple modifier.
Just write: ["C:\Program Files\SecondLife\SecondLife.exe" -multiple] in the
"target" windows of the short cut. (no need for the "[,]").
Thursday, March 29, 2007
The Magniv 2007 awards were given to:
1. Brainpop -- where you can learn about anything.
2. Yedda -- where you tap into the mind of people.
3. Zlango -- a new visual langauge that make all smile.
4. The Robot -- that use CGAL to solve 3D puzzle in Second Life.
5. GeoSim -- where real cities can be viewed in the Metaverse.
Really cool stuff, all with Israeli roots. :-)
Wednesday, March 28, 2007
I will give a short talk as part of a panel run by Yaron Polak of Genesis fund... I will try to connect the emerging Metaverse with current and new businesses (if you have tips send them to me). For details in Hebrew see here.
Software 07, The Second Business Summit of the Israeli Software Industry, will be held on March 28, at the Avenue Convention & Events Center, Airport City. Initiated last year This is the core event of the Israeli Software industry that has gained the reputation of the leading network place for entrepreneurs. The event attracted attendance of 1500 last year of leading executives from the industry.
IAESI (Israel Association of Electronics and Software Industries, People & Computers Group and a group of CEOs from the leading Israeli Software companies have joined forces to create Software 07, the biggest networking event of the local software industry. Summit discussions will primarily address issues that could promote both growth and profitability of Israeli software manufacturers.
Monday, March 26, 2007
See her blog at http://go2web2.blogspot.com/.
Orli has and is doing an amazing job covering new web 2.0 ideas.
Monday, March 19, 2007
Thursday, March 15, 2007
Joint design is now possible. Include some nice tips and tricks.
A video showing how Crescendo Design has been using Second Life as a
professional tool in their real life practice. This video was sponsored by 'The
Arch' blog, www.archsl.wordpress.com and the 'RL Architects in Second Life' group. For more information, IM Keystone Bouchard in-world.
Monday, March 12, 2007
- Sep. 2005: Wells Fargo is the first real-world bank with a presence in Second Life (SL)
- Dec. 2005: Wells Fargo leaves SL, moving its Stagecoach Island to a new platform (see previous coverage here)
- 7 Dec 2006: ABN Amro becomes first European bank in SL (press release here)
- 7 Jan 2007: BNP Paribas opens a small test area (post here)
- 7 Feb 2007: Swiss bank BCV opens its doors in SL (press release here)
- 21 Feb 2007: ING Bank launches website and blog to get users involved in building what it calls Our Virtual Holland
- 2 Mar 2007: Danish Saxo Bank announces plans to create trading platform in SL (Reuters article here)
But if you are going into SL, make sure you mirror the effort with a Web presence that lets the other 1 billion Internet users see what you are up to. And there is no one doing that better than ING, who's taken a Zen approach to its SL strategy. They've made the process of building a SL presence more important than the actual result. Their Web 2.0-inspired website ourvirtualholland.nl involves the community with blogs, suggestions, and an email list (see screenshot below).
In this Grid episode we hear about the end of first-land program, Club Egret (celebrated jazz guitarist George Golla and the sultry sounds of acclaimed Australian singer Leonie Smith), and mandatory orientation for noobs.
The Grid is One of the places where you can get quick review of the current state of Second Life.
About The Grid Review
The Grid Review’s goal is to deliver the best Second Life news machinima, from the serious to the irreverant. The Grid Review is released weekly on Wednesdays. We cover a wide variety of topics across Building & Architecture, Business & Economy, Editorial/Opinion, Entertainment, Fashion, Policy & Governance, Social Trends, and even Tips and How-to's. The Grid Review is jointly sponsored by Edelman and The Electric Sheep Company.
Edelman is the world’s largest independent public relations firm, with 2,200 employees in 46 offices worldwide. The firm was named PRWeek’s Large Agency of the Year for 2006. Advertising Age named Edelman as the best PR firm in its 2005 “Best Agencies” issue, while PRWeek awarded the firm its “Editor’s Choice” distinction at the start of 2006. Edelman was also named 2006 Large Agency of the Year and 2005 International Agency of the Year by The Holmes Group.
About The Electric Sheep Company
The Electric Sheep Company employs the largest fully dedicated, full-time staff to creating 3D virtual world experiences for real world companies. We provide a unique combination of expertise in virtual world strategy, interactive experience design, branding, interactive sponsorship and advertising, software development, and 3D art and scripting within Second Life.
We have implemented some of the most widely acclaimed projects within Second Life. Since inception, The Electric Sheep Company has worked with Edelman, Major League Baseball, NBC, Nissan, Reuters, Sony/BMG, Starwood Hotels, Viacom, Yahoo and multiple other media and consumer goods properties
Saturday, March 10, 2007
In this 7-min Video we see a first look of at which purports to be a Chinese version of Second Life." Key points of the text can be seen here.
HiPiHi (pronounced “high-pee-high”) literally translates to “The World Exists Because Of You.”
(Quite similar to Second Life’s official slogan, “Your World. Your Imagination”.)- Has been in development since 2005, only going into Beta now.- As with Second Life, includes 3D user-creation tools, purports to allow users to retain retain property rights over their creations, and includes an in-world currency.- Includes two discrete products: HiPiHi World, and HiPiHi Home, a private space for users in which they can invite their friends. Lee points out the similarity in this regard to South Korea’s CyWorld, the extraordinarily popular apartment-based online world/social network which boasts 18 million users.
Friday, March 09, 2007
Home is essentially a cross between Second Life and Nintendo's Mii avatars. PS3 users will get their own customizable avatars and virtual homes with which they can go online, chat with and host friends, find players for online gaming, buy and show off clothing and decorations, accumulate game trophies, and other social gaming activities.
The service itself will be free, but clothing, furniture, and other Home toys will be sold through microtransactions. Home looks like it could be what PS3 owners have been waiting for: A coherent online service that lets users communicate with each other. On paper, it sounds pretty sweet. It takes the personalizing of Nintendo's Miis and the connectivity and sense of accomplishment of Microsoft's Xbox Live gamer tags and achievements and ambitiously mixes them with aspects of Second Life. Home seems like a deep, complex system that could be very fun.
While transparent to the user, voice is run through a separate voice server with technology from Vivox, who really know what they’re doing. The experience is great. Last night we had a blast flying around while singing the Flight of the Valkyries.
The sound was clear and the positional sound makes it easy to pick out individuals in a crowd, even when many (15+) residents are talking at the same time! This is because you are “hearing” with your camera, so by alt+zooming around you can change which avatar you want to focus your attention on. We also observed that we’d naturally start forming circles, so everybody can see and hear each other and also make out where someone is talking from.
(See full post here)
- 3D Sound is interesting "the x,y,z of people is tracked 10 times a second."
- It will be controlled also by parcel (so you can make your home private not allowing peepers to listen to you).
- There will be group voice chat. (15+ people?).
- Interesting core partnership with Vivox (they probably plan to make money like skype from other phone services -- I have an account with them).
- No lip sync yet.
- Due in April (hummm probably later. -- get the main grid working).
I am not sure I like Voice for role playing. But for collaboration, teaching, and actual work.. nice addition. Most people that use voice today have alternatives like Skype or Google Talk but the immediacy and 3D-ness are nice.
Saturday, March 03, 2007
It is especially exciting cause one could talk about web 3d.0 and you have a gimmick inside the hype. Amazing.
But I would stay with Metaverse. For two reasons. First the Metaverse has an history behind it namely some research, terms and work. Second, because the Metaverse is NOT yet another Internet. To think about the Metaverse as the next Internet will be to miss the entire point. (I admit I often compare the Internet and the Metaverse).
Media investors are betting that the services surrounding virtual worlds like Second Life may be as profitable as companies such as Linden Lab that run the worlds themselves. At least one other metaverse services firm will announce a major investment within the next month, a source familiar with the matter told Reuters on Thursday.
Wuhan, China-based Anshe Chung Studios, whose eponymous founder claims to have accumulated more than US$1 million worth of Second Life assets, has branched out to other virtual worlds including IMVU, There.com and Entropia.
“Our business is based more and more on people and talent and less and less on a certain platform,” said Guni Greenstein (Guni Graef in the real world), who is the husband and business partner of Anshe Chung (Ailin Graef) in a Second Life interview.
Note: any problem -- please report to me.